

Between acquiring all the water and food and Rad-Away you can, the only other thing to do is keep having babies to expand your population. You can loot new gear to speed up resource collection. You can train new dwellers that speed up resource collection.

Yes, you can build new buildings that speed up resource collection. The problem with Fallout Shelter is that the experience evolves in exactly zero meaningful ways as time goes on. It’s just a few steps above Cookie Clicker, tapping the screen to make numbers go up. There’s just no substance here, none at all.

In my original review, I said that Fallout Shelter, for all its pretty aesthetics and association with one of gaming’s best franchises, is a game that perfectly encapsulates the shallowness of mobile. After you’ve done everything on that list, the cycle just repeats itself. Yes, but my warning is this: there simply isn’t anything else to it.
